Zero Density says its new turnkey Lino solution can increase rendering and compositing quality while reducing cost and complexity at the same time.
Zero Density is launching Lino at NAB 2024 (SL2038). Powered by the capabilities of Unreal Motion Design, Lino performs the useful trick of increasing rendering and compositing quality while simplifying asset creation and integration and reducing operator complexity, unlocking the full potential of broadcast graphics.
Using Lino, all production assets can be created in Unreal to be used in video wall content, including on-air graphics or pre-production motion graphics and virtual production graphics. This approach not only enhances rendering and compositing quality but also significantly cuts down production costs.
Zero Density breaks that all down further into the following benefits:
Ofir Benovici, CEO of Zero Density commented: “In 2016, Zero Density revolutionized the industry by being the first to introduce game engine rendering technology into the broadcast domain. Eight years later, we're ready to transform the graphics ecosystem once again and bring back the utopia of a single graphics platform. Creative workflows for real-time motion graphics, LED video wall content, and virtual production graphics; all can be operated via our Reality Hub. We are excited to push the limits of what’s possible with the ‘Create once, use anywhere’ mindset.”
Lino will be available as turnkey solutions including the Reality Hub control interface, render hardware and support in a subscription model or as a perpetual license including Reality Hub and hardware with optional support. Pricing is TBA and previews will be underway when the show opens.