Zero Density says its new turnkey Lino solution can increase rendering and compositing quality while reducing cost and complexity at the same time.
Zero Density is launching Lino at NAB 2024 (SL2038). Powered by the capabilities of Unreal Motion Design, Lino performs the useful trick of increasing rendering and compositing quality while simplifying asset creation and integration and reducing operator complexity, unlocking the full potential of broadcast graphics.
Using Lino, all production assets can be created in Unreal to be used in video wall content, including on-air graphics or pre-production motion graphics and virtual production graphics. This approach not only enhances rendering and compositing quality but also significantly cuts down production costs.
Zero Density breaks that all down further into the following benefits:
- Enhanced Quality and Efficiency: By harnessing the power of Unreal Motion Design, Lino delivers superior rendering and compositing capabilities when paired with EVO II, streamlining asset creation and integration.
- Reduced Costs and Complexity: Lino's unified production environment reduces the need for multiple software solutions, cutting asset creation costs and simplifying operations.
- Cross-Platform Asset Sharing: 'Create once, use anywhere'. Lino allows for the seamless use of assets across both virtual production and real-time motion graphics projects, fostering a smarter, faster, and more cost-effective production process.
- Unified Content Creation: Whether for real-time motion graphics, LED video wall content, or virtual production graphics, Lino enables the creation of diverse content types through a single process by the same graphics talent.
- Integrated Control from Reality Hub: All content created with Lino can be effortlessly operated from Reality Hub, allowing for seamless execution from one control interface, with or without NRCS (Newsroom Computer System) or automation integration.
Ofir Benovici, CEO of Zero Density commented: “In 2016, Zero Density revolutionized the industry by being the first to introduce game engine rendering technology into the broadcast domain. Eight years later, we're ready to transform the graphics ecosystem once again and bring back the utopia of a single graphics platform. Creative workflows for real-time motion graphics, LED video wall content, and virtual production graphics; all can be operated via our Reality Hub. We are excited to push the limits of what’s possible with the ‘Create once, use anywhere’ mindset.”
Lino will be available as turnkey solutions including the Reality Hub control interface, render hardware and support in a subscription model or as a perpetual license including Reality Hub and hardware with optional support. Pricing is TBA and previews will be underway when the show opens.
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